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Spyparty no action test
Spyparty no action test













spyparty no action test spyparty no action test

So, I’ve decided to try adding a tiny optional player-skill challenge to accomplishing missions. There are many examples in games of the kind of small scale player-skill challenges I’m talking about, with driving and putting in Golf games being a historically important example. However, for me, the most inspirational challenge of this sort in modern day games is Active Reload from Epic‘s Gears of War, so to start out I’ve basically made a modified clone of it and we’ll see how that goes in playtesting. When you run out ammo, you can press the reload button once and you’ll do a normal reload animation. However, if you look closely in the upper right hand side of the screen, you’ll see a display like the above. The bright vertical bar travels across the Active Reload bar, and if you push the reload button again on the “awesome” zone you’ll get a much faster reload (and you get a temporary bonus on the weapon), if you hit the “normal” area, you get a slightly faster reload, but close to the duration you’d get if you’d just ignored the challenge, and if you hit the “total failure” section you are penalized with a long and slow gun jam. The thing I like about this is that it’s an “opt-in” risk/reward challenge for the player.















Spyparty no action test